Sunday, January 21, 2018

College Basketball WatchList










College Basketball
WatchList   01-21-2018

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These are Unranked teams that have beaten top teams

Next Game = the date of the next game


























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Road  ATS against the spread
Covering the spread on the Road

Next Game = the date of the next game

























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UNDERDOG  ATS against the spread
Covering the spread when Underdog

Next Game = the date of the next game




















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INJURIES
http://www.donbest.com/ncaab/injuries/


BPI  ESPN
http://www.espn.com/mens-college-basketball/bpi/_/view/bpi


Daily Predictions
http://www.espn.com/mens-college-basketball/bpi/_/view/predictions


Rankings
http://www.espn.com/mens-college-basketball/rankings


ATS
https://www.teamrankings.com/ncb/trends/ats_trends/


Offense PPG
https://www.teamrankings.com/ncaa-basketball/stat/points-per-game


Defense
https://www.teamrankings.com/ncaa-basketball/stat/opponent-points-per-game


Ken Pom
https://kenpom.com



Pick Monitor
https://www.pickmonitor.com





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College Basketball
Saturday Data Mining
Filters
Rounds
Multi-Variable Analysis
351 teams
100+ games


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FILTERS

Under 150

Over 130

+10 point Underdogs
     Consider MoneyLine

MoneyLine +200+
     Consider point spread 5 to 9.5
     You already looked at +10 point underdogs in Filter 3


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Deeper Analysis

Injuries

Home / Road
Home Court can be a big advantage

SOS strength of schedule
Benchmarking
Quality of Wins / Losses

Recency
Recent performance / results

Look for Good Road teams

Volatility
Noise
It may be impossible to predict an individual game
You need to diversify, spread it out
MiT Black Jack
Law of averages

2/3/18  St. John's Upsets Duke
              Who can predict that?

Process Control
Biological Systems
Set Point

Other Filters
Unranked teams that beat Ranked teams (BPI)
ATS trends

WatchList

Use Filters to Narrow the Numbers
from 100+ to Ten good prospects.
Then do Deeper research

January is the best month to start seriously

Rivalries, Head hunting, Conference
Bubble teams
NCAA tournament standings and getting in

Also, Underdogs can get better as the season progresses
more practice, more experience, more chemistry

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Major Filters

Filter 1:
Under with a strike point over 150

Filter 2:
Over with a strike point under 130

Filter 3:
Underdogs with more than 10+ point spread

Filter 4:

Moneyline great than +200


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Underdogs whole game

MoneyLine Underdogs

UNDER 150+

First Half Home Favorites -3


First Half Over 60

WatchLists

Prefer Home Court

Fear Road





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Wednesday, January 17, 2018

*College *Basketball *Unders









> Look at the bottom of this web page for very important links

We're talking about College Basketball

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Scoring

#1 Duke 92.7 points per game

#351 Coppin State 56.4 ppg

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Field Goal Percentage

#1 Saint Mary's 52.4 %

#351 Coppin State 33.9 %


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Free Throw

#1 William & Mary 81.9 %

#351 Florida International 57.3 %

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College Game 40 minutes total

NBA 48 minutes total

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There is a huge range in scoring in college basketball:
High 92.7 ppg
Low 56.4 ppg

Thus, the range of totals is approximately 120 to 180.

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There are a large number of teams
351

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Many teams are Not good at scoring.

Many players are Not good at scoring.

Many teams and players are inconsistent.

Scoring is volatile.

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Scoring in Not guaranteed.

In fact, most teams miss > 50% of their shots.

Not scoring is the natural state.
There is a statistical gravity drawing the score down.

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There is a certain amount of random luck to scoring.

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The higher the total
the less likely the teams will go over.

Time is a factor.
You just run out of time
and fail to reach the total
if the total is very high.


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Teams tend to score less on the road.

For example, Duke scores 97.7 ppg at home.
On the road, Duke scores 87.7 ppg.
10 points less on the road.


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College basketball teams play Defense.

For example, Virginia has the #1 Defense
Virginia only allows 53 ppg.

In contrast, NBA teams do Not play defense.

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Some college teams play at a slow pace strategically.

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Injuries also impact scoring.
You gotta check injuries.

Injuries impact both offense and defense.

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Vegas uses season stats to set lines.
Seasonal stats sometimes does Not reflect the current real time power ratings.


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Some teams go Under a lot

For example,
UCF Central Florida has gone Under 12-1
UNDER 92.3 % this season

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Considering the above stated facts,
I believe that a strategy of
UNDERS in college basketball
is potentially profitable


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Look for games totals of 150 and higher

Look at recent scoring, defense,
quality of opponent,
injuries, home, away, etc.

Look for games that will likely go Under

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While Unders is a good for College Basketball,
NBA basketball may Not work, because NBA plays No defense.

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*College *Basketball *Unders

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Today is 01-17-2018




ATS


Under


PPG


Defense


Vegas


Duke


Virginia


Injuries



Daily Predictions BPI


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Data Mining

There are 351 college basketball teams


Offense   points per game  ppg

Duke is number one
Duke scores 92.7 points per game

#351  Coppin State  56.4


Most college basketball teams are 
in the range of 60 and 90 points per game
60 / 90  is a good rule of thumb 
that is easy to remember
for points per game ( offense )



Defense   points allowed per game

1   Virginia   52.9

351  Citadel  98.6

Most college basketball teams are 
in the range of 60 and 90 points allowed per game
60 / 90  is a good rule of thumb that is easy to remember
for points allowed per game ( defense )



TOTALS = Offense + Defense

Lowest Total
UCF central florida  122
combination of low ppg and good defense
may have slow tempo too

Highest Total
Citadel  181
combination of high ppg and bad defense
may have fast tempo too

Tempo = Possessions per game

Looking at average seasonal game Totals
120 - 180
is an easy range to remember

250 teams have totals of 150 or lower

Remember there are 351 teams 
So 70 percent of teams average 150 or lower

Therefore, 150 is a good strike point


*UNDER 150



^These stats are from 01-16-2018

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Tempo = Possessions per game

High Tempo = High possessions per game
possessions are quicker
Pace is faster

When evaluating past performance 
both offense PPG and defense
you have to make adjustments

Adjustments for Tempo 

Adjustments for Opponent
Quality of opponent 
Strength of schedule
Look at both Opponent's Offense and Defense


Sports Forecasting 

When looking ahead to the next game,
you need to project both teams'
offense and defense PPG production
adjusting for Tempo
and quality of opponent

Also, consider, home, road, motivation,
and injuries

For Over/Under
Tempo is an important factor

For covering point spread
Tempo is an important factor

For deciding the winner of the game,
tempo is Less important 

For deciding the winner of the game,
the projected
Points per possession = Efficiency
is the most important variable

Efficiency is the most important factor
in winning the game

So, to win,
teams should Not pursue PPG,
teams should seek Efficiency.

Treat each possession as a precious opportunity

Efficiency = Points per possession 

is the Key to winning


The Question determines the importance of variables


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EFFICIENCY 


Efficiency Differential = AdjO - AdjD


AdjO
Adjusted offensive efficiency
An estimate of the offensive efficiency (points scored per 100 possessions) a team would have against the average D-I defense.


AdjD
Adjusted defensive efficiency 
An estimate of the defensive efficiency (points allowed per 100 possessions) a team would have against the average D-I offense.


https://kenpom.com/blog/ratings-glossary/


Efficiency Differential = AdjO - AdjD

I believe this is strongly correlated with winning

Compare the two teams

Remember, Winning is the question

Not point spread

Not over/under




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Best   
Efficiency Differential = AdjO - AdjD

Purdue 31
Villanova 31
Virginia 29
Duke 27
Texas Tech 27
Michigan St. 26
Cincinnati 26
Gonzaga 26
North Carolina 24
Kansas 24


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AdjT 
Adjusted Tempo 
An estimate of the tempo (possessions per 40 minutes) a team would have against the team that wants to play at an average D-I tempo.

The range is 60 to 80 possessions per 40 minutes